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Lobby | Matchmaking

Screenshot

This tutorial is the last in a series of three in which we lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.

This example expands those described in the Lobby | Basics and Lobby | Buddies tutorials by adding a match-making system, to help users find the right Game Room to join based on their skill, and invitations, to let friends meet and play with each other.

In this document we assume that you already went through the previous tutorials, where we explained the subdivision of the application into three views, how to create an Application class to share the connection to SmartFoxServer among the controllers of those views and how to implement and manage a buddy list.

Source code


The writing of this tutorial is still in progress. We apologize for the inconvenience.