MatchExpression

Represents a matching expression used to compare custom variables or predefined properties when searching for Users or Rooms.


The matching expressions are built like "if" statements in any common programming language. They work like queries in a database and can be used to search for Rooms or Users by means of custom criteria: in fact a matching expression can compare predefined properties of the Room and User entities (see the RoomProperties and UserProperties classes), but also custom Room or User Variables.

These expressions are easy to create and concatenate, and they can be used for many different filtering operations within the SmartFoxServer framework, for example to invite Players to join a game (see the CreateSFSGameRequest description), to look for specific Rooms or Users (see the FindRoomsRequest and FindUsersRequest descriptions), etc.

Additionally:

  • Any number of expressions can be linked together with the logical AND and OR operators to create complex queries.
  • Searching through nested data structures such as SFSObject and SFSArray can be done via a very simple dot-syntax.

Constructor

new MatchExpression(varName, condition, varValue)

Creates a new instance of the MatchExpression class.
Parameters:
NameTypeDescription
varNamestringThe name of the variable or property to match.
conditionMatcherThe matching condition.
varValueboolean | number | stringThe value to compare against the variable or property during the matching.
Examples

The following example shows how to create a simple matching expression made of two concatenated conditions: it compares the custom "rank" and "country" User Variables to the passed values. This expression could be used during the creation of a Game Room, to filter the Users that the server should take into account when sending the Invitations to join the game (only italian users with a ranking greater than 5 - whatever this number means to our game).

var exp = new MatchExpression('rank', NumberMatch.GREATER_THAN, 5)
                               .and('country', StringMatch.EQUALS, 'Italy');

The following example creates a matching expression made of three concatenated conditions which compare two predefined Room properties and the custom "isGameStarted" Room Variable to the passed values; this expression could be used to retrieve all the Game Rooms still waiting for Players to join them.

var exp = new MatchExpression(RoomProperties.IS_GAME, BoolMatch.EQUALS, true)
                               .and(RoomProperties.HAS_FREE_PLAYER_SLOTS, BoolMatch.EQUALS, true)
                               .and('isGameStarted', BoolMatch.EQUALS, false);

The following example creates a matching expression which compares a nested property in a complex data structure; an SFSObject called "avatarData" (could be a User Variable for example) contains the "shield" object (a nested SFSObject) which in turn contains, among others, the "inUse" property which could be used to retrieve all Users whose avatars are currently equipped with a shield.

var exp = new MatchExpression('avatarData.shield.inUse', BoolMatch.EQUALS, true);

The following example is similar to the previous one, but it involves an SFSArray. The "avatarData" object contains the "weapons" SFSArray, from which the expression retrieves the third element (that .3 means "give me the element at index == 3") that we know being the weapon the avatar of the User has in its right hand. Again, this element is an SFSObject containing, among the others, the "name" property which can be compared to the passed string. This example could be used to retrieve all Users whose avatars have the Narsil sword in the right hand.

var exp = new MatchExpression('avatarData.weapons.3.name', StringMatch.EQUALS, "Narsil");

Members

(readonly) condition :Matcher

Matching criteria used during value comparison.

Different objects extending the Matcher class can be used, depending on the type of the variable or property to check.

Type:

(readonly) logicOp :LogicOperator

Current logical operator (in case of concatenated expressions).
Default Value
  • null

(readonly) next :MatchExpression

Next matching expression concatenated to the current one.

(readonly) varName :string

Name of the variable or property against which the comparison is made.

Depending what the matching expression is used for (searching a User or a Room), this can be the name of a SFSUserVariable or a SFSRoomVariable, or it can be one of the constants contained in the UserProperties or RoomProperties classes, representing some of the predefined properties of the User and Room entities respectively.

Type:
  • string

(readonly) varValue :*

Value against which the variable or property with name equal to MatchExpression#varName is compared.
Type:
  • *

Methods

and(varName, condition, varValue) → {MatchExpression}

Concatenates the current expression with a new one using the AND logical operator.
Parameters:
NameTypeDescription
varNamestringThe name of the additional variable or property to match.
conditionMatcherThe additional matching condition.
varValueboolean | number | stringThe value to compare against the additional variable or property during the matching.
Returns:
A new MatchExpression resulting from the concatenation of the current expression with a new one generated from the specified parameters.
Type: 
MatchExpression

hasNext() → {boolean}

Indicates whether the current matching expression is concatenated to another one through a logical operator.
Returns:
true if the current matching expression is concatenated to another matching expression.
Type: 
boolean

or(varName, condition, varValue) → {MatchExpression}

Concatenates the current expression with a new one using the logical OR operator.
Parameters:
NameTypeDescription
varNamestringThe name of the additional variable or property to match.
conditionMatcherThe additional matching condition.
varValueboolean | number | stringThe value to compare against the additional variable or property during the matching.
Returns:
A new MatchExpression resulting from the concatenation of the current expression with a new one generated from the specified parameters.
Type: 
MatchExpression

rewind() → {MatchExpression}

Moves the iterator cursor to the first matching expression in the chain.
Returns:
The MatchExpression object at the top of the chain of matching expressions.
Type: 
MatchExpression

toString() → {string}

Returns a string representation of the matching expression.
Returns:
The string representation of the MatchExpression object.
Type: 
string