Interface User
- All Known Implementing Classes:
SFSUser
In the SmartFoxServer 3 API this interface is implemented by the SFSUser class. Read the class description for additional information.
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Method Summary
Modifier and TypeMethodDescriptionbooleancontainsVariable(String name) Indicates whether this user has the specified User Variable set or not.Returns the entry point within the User's AOI where this client "appeared" with the last PROXIMITY_LIST_UPDATE event.intgetId()The id of this user.getName()The name of this user.intReturns the id of this user as a player in a Game Room.intgetPlayerId(Room room) Returns the playerId value of this user in the passed Room.intReturns the id which identifies the privilege level of this user.Returns a reference to the User Manager which manages this user.getVariable(String varName) Retrieves a User Variable from its name.Retrieves all the User Variables of this user.booleanisAdmin()Indicates whether this user logged in as an administrator or not.booleanisGuest()Indicates whether this user logged in as a guest or not.booleanisItMe()Indicates if this User object represents the current client.booleanisJoinedInRoom(Room room) Indicates whether this user joined the passed Room or not.booleanIndicates whether this user logged in as a moderator or not.booleanisPlayer()Indicates whether this user is a player (playerId greater than0) in the last joined Room or not.booleanisPlayerInRoom(Room room) Indicates whether this user is a player (playerId greater than0) in the passed Room or not.booleanIndicates whether this user is a spectator (playerId lower than0) in the last joined Room or not.booleanisSpectatorInRoom(Room room) Indicates whether this user is a spectator (playerId lower than0) in the passed Room or not.booleanIndicates whether this user logged in as a standard user or not.voidremovePlayerId(Room room) voidsetAOIEntryPoint(Vec3D aoiEntryPoint) voidsetPlayerId(int id, Room room) voidsetPrivilegeId(int privilegeId) voidsetUserManager(IUserManager userManager) voidsetVariable(UserVariable userVariable) voidsetVariables(List<? extends UserVariable> userVariables)
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Method Details
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getId
int getId()The id of this user. It is unique and it is generated by the server when the user is created. -
getName
String getName()The name of this user. Two users in the same Zone can't have the same name (case sensitive) -
getPlayerId
int getPlayerId()Returns the id of this user as a player in a Game Room.This property differs from the id property and it's used to indicate which player number is assigned to a user inside a Game Room. For example, in a Game Room for 5 players the first client joining it will have playerId equal to
1, the second will have it equal to2and so forth. When a user leaves the Room the player slot is freed up and the next user joining the Room will take it.The playerId property applies to Game Rooms only; in standard Rooms it is always
0. Also, in Game Rooms a playerId value lower than0indicates that the user is a spectator.If the user is inside multiple Game Rooms at the same time, a different playerId value will be assigned to him in each Room. In this case this property returns the value corresponding to the last joined Room; in order to obtain the playerId value in a specific Room, use the getPlayerId() method.
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isPlayer
boolean isPlayer()Indicates whether this user is a player (playerId greater than0) in the last joined Room or not. Non-Game Rooms always returnfalse.If the user is inside multiple Game Rooms at the same time, use the isPlayerInRoom() method.
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isSpectator
boolean isSpectator()Indicates whether this user is a spectator (playerId lower than0) in the last joined Room or not. Non-Game Rooms always returnfalse.If the user is inside multiple Game Rooms at the same time, use the isSpectatorInRoom() method.
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getPlayerId
Returns the playerId value of this user in the passed Room. See the playerId property description for more informations.- Parameters:
room- The Room object representing the Room to retrieve the player id from.- Returns:
- The playerId of this user in the passed Room.
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setPlayerId
- Internal
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removePlayerId
- Internal
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getPrivilegeId
int getPrivilegeId()Returns the id which identifies the privilege level of this user.NOTE: setting the privilegeId property manually has no effect on the server and can disrupt the API functioning. Privileges are assigned to the user by the server when the user logs in.
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setPrivilegeId
void setPrivilegeId(int privilegeId) - Internal
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getUserManager
IUserManager getUserManager()Returns a reference to the User Manager which manages this user.NOTE: setting the userManager property manually has no effect on the server and can disrupt the API functioning.
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setUserManager
- Internal
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isGuest
boolean isGuest()Indicates whether this user logged in as a guest or not. Guest users have the privilegeId property se to UserPrivileges.GUEST.- Returns:
trueif this user is a guest.- See Also:
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isStandardUser
boolean isStandardUser()Indicates whether this user logged in as a standard user or not. Standard users have the privilegeId property se to UserPrivileges.STANDARD.- Returns:
trueif this user is a standard user.- See Also:
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isModerator
boolean isModerator()Indicates whether this user logged in as a moderator or not. Moderator users have the privilegeId property set to UserPrivileges.MODERATOR.- Returns:
trueif this user is a moderator.- See Also:
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isAdmin
boolean isAdmin()Indicates whether this user logged in as an administrator or not. Administrator users have the privilegeId property set to UserPrivileges.ADMINISTRATOR.- Returns:
trueif this user is an administrator.- See Also:
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isPlayerInRoom
Indicates whether this user is a player (playerId greater than0) in the passed Room or not. Non-Game Rooms always returnfalse.If a user can join one Game Rooms at a time only, use the isPlayer property.
- Parameters:
room- The Room object representing the Room where to check if this user is a player.- Returns:
trueif this user is a player in the passed Room.- See Also:
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isSpectatorInRoom
Indicates whether this user is a spectator (playerId lower than0) in the passed Room or not. Non-Game Rooms always returnfalse.If a user can join one Game Rooms at a time only, use the isSpectator property.
- Parameters:
room- The Room object representing the Room where to check if this user is a spectator.- Returns:
trueif this user is a spectator in the passed Room.- See Also:
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isJoinedInRoom
Indicates whether this user joined the passed Room or not.- Parameters:
room- The Room object representing the Room where to check the user presence.- Returns:
trueif this user is inside the passed Room.
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isItMe
boolean isItMe()Indicates if this User object represents the current client.- See Also:
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getVariables
List<UserVariable> getVariables()Retrieves all the User Variables of this user.- Returns:
- The list of UserVariable objects associated with the user.
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getVariable
Retrieves a User Variable from its name.- Parameters:
varName- The name of the User Variable to be retrieved.- Returns:
- The UserVariable object representing the User Variable, or
nullif no User Variable with the passed name is associated with this user. - See Also:
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setVariable
- Internal
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setVariables
- Internal
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containsVariable
Indicates whether this user has the specified User Variable set or not.- Parameters:
name- The name of the User Variable whose existence must be checked.- Returns:
trueif a User Variable with the passed name is set for this user.
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getAOIEntryPoint
Vec3D getAOIEntryPoint()Returns the entry point within the User's AOI where this client "appeared" with the last PROXIMITY_LIST_UPDATE event. This field is populated only if the MMORoom is configured to receive this data.- See Also:
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setAOIEntryPoint
- Internal
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